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System.Data.SqlClient.SqlException: Login failed for user 'kriswd40'.
at System.Data.ProviderBase.DbConnectionPool.GetConnection(DbConnection owningObject)
at System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection)
at System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory)
at System.Data.SqlClient.SqlConnection.Open()
at starcraftlive_CommonUI_orange.HasVoted(Int32 PollID) in \\boswinfs05\home\users\web\b1663\whl.kriswd40\starcraftlive\CommonUI\orange.master.vb:line 273
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Starcraft II Release Date Set
Posted by Kris on 5.4.2010 - 0 Comments

Mark July 27th on your calanders as the day you'll be playing StarCraft II: Wings Of Liberty...
Blizzard Entertainment, Inc. announced today that its highly anticipated real-time strategy game, StarCraft II: Wings of Liberty, will arrive in stores throughout the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau starting on July 27, 2010. Players will also be able to purchase StarCraft II: Wings of Liberty directly from Blizzard Entertainment shortly after the retail launch.
"We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit types. Unparalleled online play for StarCraft II will be available through a new version of Battle.net, Blizzard Entertainment's world-renowned gaming service. Battle.net has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.
The solo campaign for StarCraft II: Wings of Liberty will continue the epic saga where it left off in StarCraft: Brood War. The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies.
Tags: News

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Pricing and Collector's Edition Announced
Posted by Kris on 4.8.2010 - 0 Comments

The good old boys (and girls) at IGN.com are reporting details of Starcraft II's pricing and what will be in the Collector's Edition (sadly nothing about release date though).
The standard edition price will be $59.99 with copies appearing at retail shelves first and digital copies shortly afterward. The collector's edition will retail for $99 and include these added bonuses:
- The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
- An exclusive 2GB USB flash drive replica of Jim Raynor's dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War(R) expansion set
- A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director's commentary, and more
- The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
- StarCraft comic book issue #0, a prequel to the comic series
- A World of Warcraft(R) mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
Start saving those pennies now, you don't want to be the only kid in town who's not playing Starcraft II when it's released.
Tags: News

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StarCraft II Beta Patch 7 v0.9.0.14621B Released
Posted by Kris on 3.31.2010 - 0 Comments

More beta goodness for your beta pleasure.
Terran:
- Banshee
- The health has been increased from 130 to 140.
- Missile Turret
- The damage has been changed from 7+7 armored to 12.
- Thor
- Anti-Air damage has been decreased from 10+6 light to 8+4 light.
- Anti-Air attack now deals splash damage in a 0.5 radius.
Protoss:
- High Templar
- The Psi Storm radius has been decreased from 2 to 1.5.
- Photon Cannon
- Life and Shield values have been increased from 125/125 to 150/150.
Zerg:
- Broodlord
- Damage has been decreased from 25 to 20.
- Roach
- Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
- Spine Crawler
- Damage has been increased from 20+10 armored to 25+5 armored.
- Attack period decreased from 2.2 to 1.6.
- Spore Crawler
- The cost has been decreased from 100 to 75.
Bug Fixes:
- Fixed an issue in which players would desync when matched against others with certain CPUs.
Tags: Beta

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Starcraft II Beta Patch 6 Now Available
Posted by Kris on 3.26.2010 - 0 Comments

With moderate fanfare, Blizzard has announced the latest update to the Starcraft II beta is now available.
You could check their website for details, or just read what we've copied and pasted below.
General
- You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
- You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
- Updated unit and ability tooltips to be accurate in all regions.
- Improved the visibility of units on zerg creep.
- Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
- Improved the system that handles promotion and relegation between Leagues.
- Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
- Improved 2v2 arranged team matchmaking so games are found more quickly.
- Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
- Korea: Improved the logic for the age gate functionality.
Balance Changes
- GENERAL
- Pathing has been improved so units can now properly block ramps and choke points.
- Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
- TERRAN
- Viking
- Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
- Ghost
- Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
- EMP Round radius decreased from 3 to 2.
- Factory
- Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
- Tech Lab
- Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
- Reactor
- Build time increased from 25 seconds to 50 seconds.
- SCV
- Life decreased from 60 to 45.
- Bunker
- Build time decreased from 40 seconds to 30 seconds.
- Marine
- Build time increased from 20 seconds to 25 seconds.
- PROTOSS
- Colossus
- Thermal Lances damage decreased from 23 to 20.
- Observer
- Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
- Build time increased from 33 seconds to 40 seconds.
- Stalker
- Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
- Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
- Dark Templar
- Armor type changed from Biological-Psionic to Biological-Psionic-Light.
- High Templar
- Armor type changed from Biological-Psionic to Biological-Psionic-Light.
- Dark Shrine
- Build time increased from 80 seconds to 100 seconds.
- Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
- ZERG
- Baneling
- Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
- Roach
- Burrowed regeneration rate decreased from 10 to 5.
- Upgraded burrowed regeneration bonus decreased from +20 to +10.
Bug Fixes
- Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
- Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certai
Tags: Beta

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Starcraft II Coming to London
Posted by Kris on 3.25.2010 - 0 Comments

The word from the folks at the upcoming SCI-FI London show (April 28 to May 3 at the Apollo Cinema Piccadilly Circus) is that Blizzard is the official sponsor of the event and will be sharing a whole pot of Starcraft II goodness.
Tags: News

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StarCraft II Beta Patch 3 v0.5.0.14219B
Posted by Kris on 3.5.2010 - 0 Comments

For those of you lucky enough to have Beta copies of Starcraft II, Blizzard has released a new beta patch, mostly addressing the Terran. Details below:
Balance Changes:
Terran:
Engineering Bay:
- Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
- Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Armory:
- Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
- Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
- Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
- Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Protoss:
Zealot:
The maximum shield capacity of this unit has been decreased from 60 to 50.
Bug Fixes:
- Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move.
- Fixed an issue that could use an incorrect HDR format on some ATI cards.
- Fixed a crash that could happen on some ATI cards.
For those of you without a beta copy, continue to sulk.
Tags: Beta

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StarCraft II Infested Flatley's Hydra Lord of the Dance
Posted by Kris on 3.3.2010 - 0 Comments

If you ever wondered if Starcraft 2 could accurately depict alien specifies dancing, the answer is a resounding yes, as detailed in the video below.
Tags: Video

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Site Update
Posted by Kris on 12.7.2009 - 0 Comments

Hello, for those of you that don't know me, I'm Kris and I'm the webmaster / founder / dictator here at StarcraftLive.net.
It's been a long time since a news post and a long time since the content of this website has been updated. Long story short, keeping up to date on news is hard and keeping the website up to date is even harder still. It takes a lot of time to cultivate a website like this... you have to be timely or no one cares and it takes a good deal of time to keep up with all the news. Performing such tasks myself has proven to be impossible given my busy schedule and general hatred of reposting news and cropping screen shots.
While Grunt, alethioS, and others have done a great job in my absence (or perhaps I have done a poor job in their absence), their lives too have taken them in different directions. And that has left StarcraftLive.net in a general sense of disrepair.
It is sad it has come to this (especially since in early days we received numerous comments, including one from Blizzard themselves about the high quality of news and timeliness of said news posted here). Just because you don't see updates now though does not mean this site is done. Far from it...
What direction StarcraftLive.net takes next is still undecided, but the site will rise again.
In the mean time, myself and several past contributors to this website frequent the forums at ForumsX.net if you ever want to say "Hi" or join in some lively conversations.
You may also want to check out some of the games for Xbox Live Indie Games that I am personally creating at Fun Infused Games. While certainly not of the high quality or depth of Blizzard's games, I still like to think they're enjoyable.
Tags: Site News

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Battle Report 3
Posted by Paladin on 6.22.2009 - 0 Comments

Scrapyard:
This battle report is a Zerg vs. Protoss. With Yeon-Ho Lee as the blue Zerg in the upper-left part of the map. Then we have David Kim as the Protoss to the mid-right part of the map. This is another awesome display of StarCraft 2.
We get to see brilliant use of Stalkers with there Blink capabilities. Also the Nullifiers use of Force Field is well played blocking many Zerg units on a lot of different occasions. Both of these units are Protoss units. For the Zerg we there is great use of Burrowed Infesters that can move freely underground. The Burrowed Infesters use Neural Parasite to turn enemy units on there own teammates units.
That's about it. All that is left is for you to enjoy the Battle Report for yourselves.
Tags: Battle Report

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StarCraft 2 Beta Imminent!?
Posted by Paladin on 6.16.2009 - 0 Comments

That's right ladies and gents Blizzard has sent out alerts to the press. The alert says to set up an account on battle.net by Friday June 19th. However this does not mean the beat will be out that day, but we can hope. Read this from Blizzplanet:
Blizzard CEO Mike Morhaime announced a few weeks ago at the Activision Blizzard Conference Call during E3 that StarCraft II Beta would start this summer. Today, the Gaming Press Sites awakened fans with the news that Blizzard has contacted all of them by email to alert them to set up their Battle.net account by Friday, June 19th (deadline). Does this mean beta starts this weekend? A week later?
The answer is not that simple. No date was provided to the press, but it is exciting to know it is gonna frag everyone any second after June 19th. It is interesting how the news got leaked today, which marks the last day of school classes throughout United States. Something fans should know is that, around last month, the media was invited to visit Blizzard Headquarters this June 22nd.
Or here is a link to Blizzplanet here Blizzplanet. Lets hope for the beta very soon. Heres to wishful thinking!
Tags: StarCraft 2 Beta

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StarCraft 2 Battle Report
Posted by Paladin on 6.15.2009 - 0 Comments

This is some outstanding game play action. There are two battle reports that show all three races one with Terran vs Protoss and the other has Terran vs. Zerg. I have watched both videos at least three times each. In the top left corner it shows what each side is researching or building.
Kulas Ravine:
The first battle report is Matt Cooper as red Protoss on the lower right. David Kim is on the top left as blue Terran. This map has narrow choke points at each base so it can be easily defended . There is also an expansion near by that has a high ground advantage for defense. There is also Xel'Naga watch towers which allow you to see what is going on in a large area around them if you capture them. There are also high yield mineral fields which have faster resource gathering. However they are not as easy to defend as other expansion spaces are.
Blistering Sands:
This battle has Matt Cooper as blue Zerg located on the top right. David Kim as red Terran located on the lower left. This map also includes a narrow choke point for each base. A pair of Xel'Naga watch towers are on this map as well. There is also high yield mineral fields on this map as well. This is the first time this map has been shown to the public. This is yet another exciting battle so check it out and lets hope for more to come!
Tags: Battle Report

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StarCraft 2 Beta Opt-IN
Posted by Paladin on 6.12.2009 - 0 Comments

This is a little late, but better late then never. Knowing that they are beginning this means they are close to completion. Unless there is a lot of bugs or glitches. However I doubt it though Blizzard is usually not one to release a game or a beta that is not in working order or very close.
If you would like to sign up all you need to do is log on to your Battle.net account. The requirements are simple all you need to do is have at least one blizzard game on your battle.net account(which requires the cd-key). Once logging in click on "Beta Profile Settings". Then download the beta opt-in application for windows or mac depending on which one you use. Run the program and send it to blizzard and be sure to select StarCraft universe. Here is Blizzards Beta Opt-in Instructions that about sums up how to sign up.
As for when the beta will start there is no official start date. However if you look at the past game release dates four have been released in late June early July. Another four were released in November. Perhaps the beta will begin soon and the game will be out in July? Let's hope so or else November is the next date I could foresee other then July. Just remember this is based on past games and there release dates.
The beta will be done in phases North America will be the first region. Then other regions will follow. So that makes me happy if I get selected(If so that would mean a lot more content for this site). The reasoning behind doing it in phases is that it takes time to set up and configure the testing infrastructure in each area. Once the North American region is up and running the other regions should come quickly after because Blizzard should be able to streamline it.
If you went to BlizzCon 2008 they gave out codes that you can use to gain access to StarCraft 2 Beta. Also if you have an unused beta code from WWI 2008, you will be able to use the code to gain entry to the European phase of the StarCraft II beta. One last thing is that if you made a Battle.net account awhile back and checked a box to indicate you wanted to participate in Blizzard betas. You still need to download the beta opt-in application and run it.
That about sums it up. Good luck with getting chosen. And check back often for more content and news.
Tags: Beta

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StarCraft 2 at Dreamhack
Posted by -G R U N T- on 12.2.2008 - 0 Comments

As you folks may or may not know (since I don't seem to be keeping up with news half as well as I'd like), Blizzard was at Dreamhack in Sweden, and a little SC2 goodness came out of it.
Writeup:
GosuGamer's Dreamhack 2008 Writeup
Videos
MYM Gameplay Video
Youtube Shaky-cam gameplay footage
On a side note, in case you guys (and ladies) missed it, TeamLiquid and StarCraft Legacy both wrote phenomenal and highly informative writeups on BlizzCon, so I urge you to give them a read :].
TeamLiquid's Epic Analysis
StarCraft Legacy's Ton of Reports
Tags: StarCraft 2 Dreamhack videos

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Starcraft II Will Be a Trilogy
Posted by Kris on 10.14.2008 - 0 Comments

No doubt you've heard the big Starcraft II news that they're splitting one game into three (if not, surprize!). VoodooExtreme has a good interview with Blizzard's Bob Colayco explaining the who, what, where, and why's of this shocking decision.
First of all, the development team had been planning for a long time that StarCraft II would include two expansion sets. So from that perspective, the answer is from the beginning, or near to it. From the sense of, “when was it decided that each campaign would focus entirely on a single race and telling one enormously epic story?” then that decision started coming together around the time that the first details of our single-player campaign design were announced at BlizzCon 2007.
Once the dev team started delving into what it would take to create a branching campaign, with meaningful choices in missions, technology upgrades, and all the story elements – the in-game and pre-rendered cutscenes, the interactive sets with dialogue, news reports, and all those aspects, it became clear that it was going to be a ton of stuff to try and cram into one product.
Rather than compromise on the massive vision that was coming together for all three races just to fit a short campaign for each of them into one product, it became clear that the right thing to do from a gameplay, story, and design perspective was to go *big* on all three races. We’re talking about 26-30 missions for –each- chapter of the trilogy, more cutscenes, more interactive elements, and campaign choices that become more meaningful. Each campaign has more room to breathe in this way, and the storywriters can be more creative in how they bring the plot along, and the designers can get really creative in the mission designs and objectives throughout each campaign.
Get the full skinny (that means read the whole article) right here.
Here's another interview with Bob where he addresses concerns that splitting the game up is simply a money grab pushed onto Blizzard by Activision.
Tags: News

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10 Things GameSpy Would Like to See in StarCraft II
Posted by Kris on 10.8.2008 - 0 Comments

GameSpy has put together a list of ten things they would like to see in Starcraft 2, which touches on new innovations, improvements to Battle.net, more cutscenes, and campaign co-op (among other things).
This goes along with the whole "multiplayer is at the heart of Starcraft II thing. Being focused on multiplayer is no excuse to not give us top-tier AI for both movement and in the single-player campaign. Movement and pathing is obvious, of course. Nothing kills an RTS faster than a unit getting lost on the way to a battle. That being said, opponent AI is important too. Plenty of people will be playing StarCraft II for the single-player campaign and the skirmish mode (possibly more than will ever play multiplayer) and they deserve a decent opponent. Remember that "learn from others" tip? Check out what Stardock has been doing with game AI.
No telling how much (if any) of this actually does make it into the game, but we can dream.
Tags: Opinion

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12 New Screenshots!
Posted by -G R U N T- on 10.3.2008 - 0 Comments

Yay! New screenshots! They're all unfortunately fairly low-res, but beggars can't be choosers, aye?
Here they are:
Protoss and Terran armies collide in the jungle tileset
Battlecruisers, Siege Tanks, Thors, and Marines attack a small Zerg colony
Battlecruisers and Vikings engage Protoss Carriers and Phoenixes in space
Protoss and Terran armies clash, backed by Photon Cannons and Missile Turrets
A Protoss Armada attacks a Zerg town defended by a large swarm of Mutalisks
A Terran with Thors, Vikings, Hellions, and Banshees pound a rival Terran's Marines
Two Protoss armies clash on the twilight tileset, with a couple Psionic Storms going off
Protoss assault a Terran position, with some Stalkers blinking behind the Terran blockade
A couple Ultralisks, some Zerglings, and some Hydralisks make a charge into a well-defended Protoss base
A tactical nuke goes off near a ramp leading to a Terran position, instantly killing many Zerg
Terrans fend off a tide of Infested Terrans which are spawning from a couple of Barracks which have been infested by some Zerg Infestors (that sounds really funny)
Watched over by Overlords, a swarm of Zerglings and Hydralisks sally into a Protoss base, but not without some resistance
Thanks again to espectr00 from BlizzForums for spotting these!
Tags: StarCraft 2 Screenshots

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Sons of the Storm Art Updates
Posted by -G R U N T- on 10.1.2008 - 0 Comments

With BlizzCon approaching, the Sons of the Storm art website, made up of Blizzard artists, has added a couple new StarCraft 2 artworks to their website.
There's SCV concept art by Samwise, which you guys should have already seen, but they've also uploaded full high-res artworks for Zeratul as seen on the BlizzCon 2008 poster, as well as the cover for the final book in the Dark Templar trilogy - Twilight.
Click the links and enjoy the lovely art. :]
Tags: BlizzCon Twilight StarCraft 2

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PAX shaky-cam Zerg Gameplay Video
Posted by -G R U N T- on 10.1.2008 - 0 Comments

There's a 'new' Zerg Gameplay video that came out of the Penny Arcade Expo. It was actually uploaded onto Vimeo some time ago, but no one seemed to notice it until now :P.
The poor Zerg player gets his butt handed to him very soundly by the Medium Terran AI.
In addition to the game's downright prettiness even in such a low-res video, we also get a tiny glimpse of the Zerg Changeling unit, which currently uses the Zergling portrait, from the looks of things.
If I recall correctly, the Changeling can assume the form of a tier-1 enemy infantry unit. It's basically just there to scout, as this fellow in the video correctly deduced. Seeing them running alongside all the real marines has got to be the cutest thing I've seen in StarCraft 2 :P.
Watch the whole video here, or click on the picture.
espectr00 from BlizzForums is pro for finding this :].
Tags: Zerg Gameplay Video PAX StarCraft 2

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The Blue Spiel: Warp Ray Name Change + Armour Types
Posted by -G R U N T- on 10.1.2008 - 0 Comments

It's time for another mini-roundup of new information which Karune has revealed through his postings on the Battlenet forums.
First up, the Warp Ray has undergone a name change and is currently known as the Void Ray. I'm guessing it's an extension of its Dark Templar alignment, in keeping with the by-now-familiar re-skin of the unit.
Karune also talked a little on a popular Void Ray strategy in the game's current build. Here's his post in full:
Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.
Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.
Original thread here.
He's also talked about the armour system in StarCraft 2, which, as you guys may already know, is different from the original game.
Here's what he said in his two posts:
At the moment, there is 'light' and 'armored' armor classes. Buildings also fall under the 'armored' armor class.
Attacks on the other hand are a bit more varied. There is bonus damage towards, 'light, armored, biological, and massive.' Knowing a unit's damage bonuses will be very important in knowing what to use to counter certain units.
Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
I think their system is shaping up to be rather interesting. On the surface, it does sound as though it creates more room for increased levels and subtlety in unit interactions.
Check out his posts here.
Tags: Karune Warp Ray Void Ray StarCraft 2

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Karune on the Hellion vs Reaper
Posted by -G R U N T- on 9.29.2008 - 0 Comments

Karune has shed a little more light on the function of the Terran Hellion (formerly known as the Jackal) compared to that of the Reaper.
Here's what the had to say:
The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.
In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
Original Battlenet thread here.
Tags: Karune Hellion Reaper Terrans StarCraft 2

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